The overall research themes for the Interactive Workspaces area are to design
augmented reality support for collaboration between people:
1) in the same room
2) in distributed organizations,
3) in the field. This involves the utilization of the environment (walls, furnitures,
objects) as well as small wireless and mobile devices as computing components.
Moreover, it involves bridging the gap between physical and digital worlds. We
call the technological infrastructure developed Spatial Computing Environments,
1) that computing takes place inside many components/components of the distributed
spaces and fields; and
2) computing tracks objects and people and affects the physical spaces through
projections, sound, light etc. The development of infrastructure and prototypes
of spatial computing environments is a central theme.
Even though complex use settings call for a holistic understanding it is useful
to operate with a number of perspectives on the development of augmented reality
based collaboration support. We see the following three important perspectives
taking the computer support as the starting point:
1) augmenting the space/environment,
2) augmenting the artefact, and
3) augmenting the users. These perspectives will always appear in interplay in
specific use settings, but they are useful distinctions when considering the
design of technologies across application domains and use situations. In the following
we briefly explain these perspectives:
Augmenting the space/environment
Focus on users collaboration in relationship to rooms and buildings as well as
development of IT-support that is integrated and transparent in the physical
environment, e.g. walls, floors, ceilings and furnitures.
Augmenting the artefacts
Focus on the roles of physical artefacts in work processes and on development
of IT-support integrated in these artefacts. The physical artefacts allow to be
moved around in buildings and fields preserving the built in IT-capabilities.
Augmenting the users
Focus on the mobile and flexible user who works in many different settings, and
how to support such users with access to material and communication with colleagues
Expected results are new theoretical knowledge about future work environments,
prototypes of building environments, information appliances, mobile devices, infrastructures,
user interfaces etc.
We are drawing on and contributing to a number of established research fields,
- Augmented reality
- Collaborative Virtual Environments
- Open Hypermedia
- Human Computer Interaction
- Architectural and Industrial Design
The participants in the Interactive Workspaces activities have already published
several papers in conferences within the research fields.